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Parent Programme
Bachelor of Science in Computing (Level 7 NFQ)
NFQ Level & Reference
Level 6 / Ref: M1.4
Duration
12 Weeks X 3 Hours per week
Module Title
UX/UI Design & Usability1
STAGE
Year 1
Module Credit Unit
ECTS: 5

UX/UI Design and Usability Module

Introduction to UX/UI Design and Usability

This UX/UI Design and Usability Module introduces learners to the foundational concepts of User Interface (UI) and User Experience (UX) design within web and app development. It focuses on imparting good practice principles that underpin the creation of engaging and intuitive digital interfaces. Students will explore the symbiotic relationship between UI and UX, understanding how user-centric design influences the usability and accessibility of digital products.

This module will introduce learners to good practice in web and app development by immersing them in concepts such as User Interface, User Experience and Usability.  Learners will acquire the skills to design and structure UI, create wireframes and vector graphics and produce digital content for embedding in applications and websites that makes user interactions easy and straightforward. It also familiarises students with a number of design tools, techniques and mark-up languages that are used in web and app development.

Indicative Syllabus Content

UX/UI Design and Usability 1

Design Theory

  • Contemporary theories and standards in Interaction and Web Design
  • Principles of design for Graphical User Interfaces
  • Introduction to User Experience Design
  • Introduction to Usability Principles
  • Identify target audience types and their requirements
  • Designing for access and compatibility

UI Design - Working with Wireframes & Vector Images

  • Basic principles of vector images – how do they work? What are they used for?
  • Creating and saving vector images, drawing and editing shapes, colours, and strokes
  • Working with layers, type, gradients, brushes, symbols, and effects
  • Arranging objects and layers, grouping items, working with artboard, guides, rulers etc.
  • Editing and combining shapes and paths
  • Introduction to the pen tool
  • Importing and exporting assets

Sourcing, Editing and Embedding Media Assets

  • Basic principles of modern Irish/European Copyright Law – How to assess or assert the copyright status of a media asset
  • Sourcing public domain assets online
  • Editing media and optimising for web publication

Minimum Intended Learning Outcomes (MIMLOs)

Upon successful completion of this module, the learner should be able to:
MIMLO1
Assess how an individual user interacts with a digital information system.
MIMLO2
Evaluate accepted design practices applicable to prototyping and creating user-centric designs and improving overall user experience.
MIMLO3
Discuss Copyright law as it relates to sourcing media assets for web pages and applications.
MIMLO4
Optimise graphics for integration in application and web design.

Assessment

MIMLOs
Assessment
Percentage
1, 2, 3, 4
Design Project
Total Assessments 100%
Pre-production App Project
Practical App Project

Reassessment Opportunity

Where the combined marks of the assessment and examination do not reach the pass mark the learner will be required to repeat the element of assessment that they failed. Reassessment materials will be published on Moodle after the Examination Board Meeting and will be aligned to the MIMLOs and learners will be capped at 40% unless there are personal mitigating circumstances.

Aims & Objectives

This UX/UI Design and Usability 1 module will ensure learners meet the following objectives:

  • Comprehend the relationship between the concepts of User Interface and User Experience.
  • Understand the principles of Usability and its impact on User Experience, including how ease of access and use enhances the interaction with a product or website.
  • Have a practical understanding of various industry-accepted tools used in UI/UX.
  • Design functional static and animated graphics and User Interfaces for web and applications.
  • Understand the benefits of Usability and how the ease of access and/or use of a product or website can add to the overall User Experience.
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