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Parent Programme
Bachelor of Science in Computing (Level 7 NFQ)
Level 7
ECTS: 15
Research Project
Reference M3.4
Year 3
Semester 1
12 weeks in Semester 1 plus (2.40 Hours per week)
Allocation of a Mentor/Supervisor in Semester 2

Research Project / Third Year Project

Research Project - Introduction to Research for ICT

Research Project / Third Year Project

  • Understanding the role of the researcher
  • Identifying appropriate methodologies and research tools
  • Gathering information about target markets and customer insights – methods and ethics
  • Locating and accessing information through practical (primary and secondary) and online research
  • Identifying and evaluating information sources
  • Locating and accessing information through practical (primary and secondary) and online research
  • Identifying and evaluating information sources

Brainstorming and Idea Generation

  • For your research project generating appropriate research topics:
    • Practical techniques for generating new ideas
    •  brainstorming, mind mapping, mood boarding etc.
  • Choosing a topic investigate –identifying if a topic is worth pursuing
  • Techniques for developing innovative solutions to pragmatic situations
    • challenge assumptions, reverse thinking, six thinking hats etc.

Project Management

  • Breakdown of the structure and assessment of the research project
  • Techniques for planning and organising work and monitoring progress against your plan
  • The supervising process; roles and responsibility of the supervisor

Documenting your work process

  • Preparing a research project proposal
  • Structure of a Project Report
  • Preparing a Literature/Technology Review
  • Keeping a record of the application design, implementation, and testing process
  • Documenting problems encountered and solutions employed
  • Documenting a development methodology

Reflective Reporting and Evaluation

  • Writing an evaluation and drawing conclusions
  • Identifying the limitations of the research
  • Presenting a rational and reasoned arguments for choices made
  • Recognition of moral or ethical issues

Minimum Intended Learning Outcomes (MIMLOs)

Upon successful completion of this module, the learner should be able to:
Identify and research a well-defined ICT related area.
Review existing secondary information, which will be used to inform this project.
Select the appropriate primary research tool/s for collecting empirical data relevant to the problem definition under investigation.
Demonstrate fundamental skills in the areas of research planning, taking initiative, information retrieval and analysis in relation to this project.
Explore and develop a suitable technical solution(s) to a real-world problem or need.
Plan and propose a strategy for the application of a computer-based system within the constraints of a given project.
Apply knowledge, skills and competencies acquired throughout the programme to implement a substantial computer-based system.
Develop a written report demonstrating the research findings and present well-reasoned conclusions and recommendations which will hold currency in the ICT marketplace.
Pitch and defend the project to an audience of your peers.

List the teaching and learning modes

.The mode of instruction for the Semester One related content will predominately be a didactic lecture, with some web-assisted teaching through the College’s VLE (Moodle). The lectures will be supported with Face to Face (F2F) Workshops emphasising Discussions and Debates on the relevant Research Project problem definition and suitability for further investigation.

  • Face to Face Learner Collaboration including
  • Small Group Work
  • Discussion and Debate
  • Role Play

Project and Assessment work In Semester 2, the learner is allocated a Mentor/Supervisor who will assist in the organisation of the above collaboration.


This module requires the learner to investigate, propose, design, implement, test, document and present an individual project. The project is a capstone module running over semesters one and two in stage three and provides learners with the opportunity to apply the skills and knowledge acquired during the taught elements of the programme. It is envisaged that the learner will produce a useful item of software, with significant challenges and depth
Part 1: Project Proposal=10%
Part 2: Practical Project Software Evaluation= 40%
Part 3: Project Report and Documentation=30%
Part 4: Project Presentation and Demonstration=20%

Reassessment Opportunity

Learners, who fail to achieve 40% mark in an assessment, will be given an opportunity to repeat the assessment. Capped at 40%.

Aims & Objectives

The aim of this module is to equip learners with the skills and tools necessary for research within ICT with the primary output being the production of an artefact.   This module facilitates learners’ to formulate a final practical project which synergises learnings as well as knowledge, skills and competencies within a framework.

  • Appraise a topic in ICT in considerable depth.
  • Display independent learning, creativity and time-management
  • Select, plan and organise the project
  • Devise solutions to problems encountered by applying concepts and skills gained in taught modules on the programme.
  • Show proficiency in at least one programming language.
  • Engage practical agile methodologies for example SCRUM in practice.
  • Develop research, proposal and report writing, and presentation skills.

This capstone acts as an integrative and culminating module and is central to the learner’s ability to demonstrate the core skills and knowledge needed at this level.  It encourages the learner to think critically, solve challenging problems and develop skills such as project management, research skills, planning, self-sufficiency and goal orientation.