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Parent Programme
Bachelor of Science in Computing (Level 7 NFQ)
NFQ Level & Reference
Level 6 / Ref: M1.9
Duration
12 Weeks X 3.00 Hours per week
MODULE TITLE
UX/UI Design & Usability 2
STAGE
Year 1
Module Credit Units
ECTS: 5

UX/UI Design & Usability 2

Introducing UX/UI

Building upon the foundations laid in UXUI Design and Usability 1, this module advances learners' knowledge in web and app development by focusing on the practical skills required to design, structure, and implement effective user interfaces. Emphasis is placed on creating wireframes, vector graphics, and digital content that enhance user interaction. Learners will further their competency in using a variety of design tools, techniques, and mark-up languages essential for developing accessible and engaging websites and application.

Indicative Syllabus Content

UI UX Design Principles

  • Understand goals and constraints in achieving the desired functional requirements.
  • Design as an iterative process and the role of feedback.
  • Scenario planning and the User role in practice
  • The principle of maximum usability
  • The golden rules:
    • Strive for consistency.
    • Seek universal usability.
    • Offer informative feedback.
    • Design dialogs to yield closure.
    • Prevent errors.
    • Permit easy reversal of actions.
    • Keep users in control.
    • Reduce short-term memory load.

Cognitive Frameworks

  • How humans process information from acceptance to storage.
  • Barber’s Information Processing model
  • Human memory: Iconic, Echoic & Haptic
  • Cognition:
    • Perception
    • Attention
    • pattern matching
    • Memory
    • language processing
    • decision making
    • problem solving

Analysis and Research

  • User research and Market research
  • Personas and user profiles
  • Analysis techniques of collected user research data

Evaluation

  • Common approaches to evaluation in UI/UX and their advantages & disadvantages.
  • Heuristic evaluation.
  • Usability testing.
  • Cognitive walk-through.
  • Surveys and questionnaires

Minimum Intended Learning Outcomes (MIMLOs)

Upon successful completion of this module, the learner should be able to:
MIMLO1
Articulate the design principles for UI/UX, know their strengths and how they should be applied.
MIMLO2
Appreciate how human’s process information as it relates to UX. How human’s consume information, process it and store outcomes
MIMLO3
Evaluate, updated and reapply common UI UX approaches. Dynamic evaluation in the user context.
MIMLO4
Develop functioning projects that observe best principles in visual hierarchy, designing for ideal usability, accessibility and responsive interface design

Assessment

MIMLOs
Assessment
Percentage
1, 2, 3, 4
CA 1 – Simple Web project
Total 100%
CA 2 – Pre-production Website Project
All Assessments
CA 3 - Practical Website Project

Reassessment Opportunity

Where the combined marks of the assessment and examination do not reach the pass mark the learner will be required to repeat the element of assessment that they failed. Reassessment materials will be published on Moodle after the Examination Board Meeting and will be aligned to the MIMLOs and learners will be capped at 40% unless there are personal mitigating circumstances.

Aims & Objectives

This UX/UI Design & Usability 2 module will ensure learners meet the following objectives:

  • Implement web design projects using standard web technologies such as HTML and CSS, showcasing practical skills in creating responsive and attractive websites.
  • Deepen their practical understanding of industry-accepted design tools and mark-up languages, enhancing their ability to develop professional-quality web and app interfaces.
  • Implement functional static and animated graphics and User Interfaces for web and applications.

Implement web design using standard web technologies such as HTML and CSS

  • Just-in-time delivery of resources
  • Saving energy
  • Increased complexity and expense
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