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3D Modelling, Animation & Game Design

NFQ Level
Level 5
Study Mode
Course Duration
11 Weeks
+ 2 Saturdays
Start/End Date
26/10/21 - 27/01/22
Day & Time
Tuesdays
18.30-21.30
Delivery
Live Online Classes
1 Class Per Week
Course Fees
€895.00
To secure a place on this course a deposit of €75.00 applies. Flexible Payment Terms available - see details on page below.

Why take this course?

Have you ever wished that you could produce your own animations for web, devices and video?    

This 3D Modelling, Animation and Game Design course will teach you how to model objects, while developing high quality 3D environments.  You will then populate these environments with original characters, bringing them to life with the latest animation techniques.  

Most of today's films and games would not be as exciting and sensational without talented animators bringing these characters to life. 

What will You Experience?

You will develop the essential skills and knowledge in 3D modelling, animation and game design that will enable you to take your first steps into a new career in this exciting field.

You will learn from an industry experienced Professional who will guide and support you to achieve your goals.

Programme Modules

3D Modelling

3D Modelling
This course will teach you everything you need to know to get started designing, building and animating your characters in a rendered 3D environment. Using Blender, students will be shown how to build and texture props, sculpt characters and develop detailed environments for TV/Film.

3D Modelling [software: Blender]

Introduction to 3D Modelling

  • Provide an introduction to 3D modeling including software, hardware, and industry applications
  • The elements of the modeling software interface
  • The use and manipulation of basic primitives including transforming, scaling and rotating

3D Modelling Techniques

  • The use of different modeling techniques
  • 3d modelling techniques (props, characters, environments)
  • UV unwrapping & texturing
  • Character rigging & design
  • Rendering output Lighting a scene

Texturing

  • Explain UVW mapping including texture coordinates, model geometry, and texture size
  • Generate 2D textures using appropriate software
  • Apply textures to 3D models

Animation

Learn the 12 principles of animation and apply them to your projects. Through the course, students will be guided through exercises that teach them the best timing, body mechanics, posing and framing practices in use today. You will be shown methods to build armatures (also known as 'rigs') to control the characters you design, as well as how to animate and operate a virtual camera in a 3D space.

Animation [software: Blender]

  • Animation principles and process
  • Idle, Movement & Combat actions
  • World systems & Simulations (Particles, Fluid, Cloth)
  • Camerawork

At the end of this module you will be able to:

  • Understand animation principles
  • Demonstrate animation within a 3D environment
  • Explain the use of keyframes, lighting, and cameras as they relate to 3D animation

Introduction to Game Design

Students will develop a game prototype using their own assets in Unity. This short introduction will show you the basics of designing a level, scripting, game mechanics and the formal elements of game development. At the end, students will have the skills necessary to develop their own 3D interactive experiences.

Intro to Game Design [software: Unity]

  • Exporting and Implementing models in Unity 3D
  • Building a prototype in Unity3D using your own assets
  • Coding/Scripting

At the end of this module you will be able to:

  • Analyse a classic game to provide an understanding of the core game elements and how they work together.
  • Develop a simple 2D and 3D game prototype using an industry standard game engine and any required middleware.
  • Identify the different business models within the games industry.
  • Describe the roles of the various game development specialisations.
  • Develop graphics as animation, backgrounds & interfaces, as well as physics effects & particle systems, media technologies.

3D Modelling, Animation & Game Design

Live Online Learning

You can now up-skill or re-skill from the comfort of your own home with an industry experienced Professional Teacher who will provide you with inspirational lectures and all support materials you need to achieve your goals.

Entry Requirements

There are no specific academic requirement for this course. 

Designed for those who are Computer users and interested in understanding how to develop and produce traditional and 3D dimensional animation work. 

Assessment & Awards

Assessment Method

Portfolio/ Collection of Work:  60%
Project:  40%

Credit Value: 15

Awards
3D Modelling and Animation Minor Award Level 5
Awarded by: (QQI) Quality & Qualifications Ireland

Grading: Pass: 50% - 64% / Merit: 65% - 79% / Distinction: 80% - 100%

Career & Progression

This 3D Modelling and Animation course will provide a solid foundation and enable you to progress your career with further professional or academic programmes of study.    

 Some of the specific job duties of a 3D animator may include: 

  • Creating animation and graphics with the aid of computer illustrations and software programs. 
  • Spending time researching the project to get ideas for animation. 
  • Creating a working model of scenes to be animated in movies, television, or video games. 

 Academic routes include: 

Flexible Payment Terms

“To secure a place on this course a non-refundable deposit of €75.00 applies and the remainder paid in instalments.  You have the flexibility of using our online payment facility to manage your course payments at any time, from the comfort of your own home.  Pay Online

Payment Plan

Deposit: €75.00 Secures your Place on the Course
1st Instalment:  €410.00 19/10/21
2nd Instalment: €410.00 26/11/21
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